"Customer satisfaction does not only apply to goods and services but is also extremely important to the digital world as well. As smartphones and mobile devices have become increasingly common, billions of people rely on technology to schedule and live their lives. User interface (UI) and user experience (UX) engineers work to ensure a pleasurable interaction between a customer and product. Accomplishing this requires a knowledge of a variety of fields, including programming, graphic design, marketing and branding, and psychology. This book explores the training, challenges, and rewards of these exciting professions."
Gr 7 Up-Some unique career titles in this set reflect a forward look at technology jobs that have immediate potential. User Interface and User Experience Engineer speaks to the fierce competition (especially in the personal device market) to satisfy customer demands, identify program flaws, and fix errors. Data Engineer focuses on the exponential growth of information and transactions, and how to store them. Some titles provide historical references (Charles Babbage, "Father of Computing," for one). Short worker profiles and day-in-the-life portions are welcome glimpses into the working conditions and preparation for the job. Vocabulary help is contextual, as in skeuomorphics (features not immediately noticeable in apps), hackathon (brainstorming via computer), and deconstructing engineering (taking things apart). STEAM skills are mentioned frequently in designing technology. -VERDICT A slam dunk for secondary career and STEAM collections. © Copyright 2017. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.