Join Sir Cumference and the gang for more wordplay, puns, and problem solving in the clever math adventure that introduces readers to the concepts of area and perimeters. When young Per visits her uncle Sir Cumference and his family, she learns how to play the game, "Inners and Edges." After she finds a clue linking the game to the mysterious castle on the island of Immeter, she must figure out how to find the perimeter and area of a circle to unlock the island's secret. Fans will love cracking the code with Per and the gang in this new installment of the Sir Cumference series that makes math fun and accessible for all.
Sir Cumference's niece, Per, and his son, Radius, head to the Isle of Immeter where they solve riddles (and evade a sea serpent) by applying the geometric concepts of area, perimeter, and circumference. The illustrations adequately evoke medieval times, but the story drags on, and the use of made-up terms (e.g., "inners" for area) may throw readers off.
Gr 3-6-Sir Cumference returns in this tale that introduces readers to the concepts of perimeter and area. As in the previous books, Neuschwander's characters have names that play with mathematical terminology. In this adventure Per visits his uncle and aunt (Sir Cumference and Lady Di of Ameter). After learning a game involving "inners and edges," she and her cousin Radius become embroiled in a mystery with a secret message and a threatening sea serpent. To solve it, the youngsters must travel to the Isle of Immeter and use a series of geometric formulas to tame the sea serpent and bring peace to the "area." Readers already familiar with these formulas will have the most ease understanding and solving the mystery. Teachers introducing the concepts of perimeter and area might find the book useful. Libraries that own the four earlier books in the series will want to consider adding this latest adventure to their collections.-Maura Bresnahan, High Plain Elementary School, Andover, MA Copyright 2006 Reed Business Information.