"Board games are lots of fun to play. Have you ever tried to design your own board game? When you and other students come together to design Go the Extra Mile, you answer travel card questions to earn miles and see how far you move. The first one to 5,000 miles is the winner! In this book, not only will you learn about geography, but you'll also learn how to use addition and multiplication to keep track of all the players' miles to find out who wins the game! Concepts include place value, adding and subtracting decimals, expanded notation, and place value charts."
Gr 5-6-This subset provides an engaging mix of social science, language arts, and math. For example, in Designer Digs readers will get caught up in Anela's school project that requires her to use equations for finding area to create unusual living spaces. Each book begins with a discussion of strategies and provides several methods for solving the posed problem. Student engagement is encouraged with leading questions. Additional sections include a "Discover Activity" and an informational text section that connects the math discussion to science, history, or art. Photos, maps, illustrations, charts, and diagrams aid in comprehension. Each book ends with a "What Comes Next" page that gives ideas for expanding on the concepts learned and an "Additional Notes" section that provides answers to the various problems. These volumes are not contrived collections of math activities; readers will believe the math is part of the story. This casual and creative approach will be especially helpful to reluctant math students. Overall, a comprehensive set of CCSS resources. (c) Copyright 2013. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.